Weight Paint
No region selected
No responsible bones selected
Ready when a region and responsible bones are selected.
Workflow
These actions move you to a different tool step. They are separate from the Weight Painting workflow above.
Heatmap Preview
Preview your painted weights as a heatmap before continuing.
Blue = low influence, red = high influence.
Return to Step 4 and switch to AI Fix mode if you want to highlight a region and rebalance it toward selected bones.
Texture Paint
Pick a color, then click or drag across the mesh to paint its surface.
Tool shortcuts
!Pick a visible Blender-style bone directly in the scene as the active paint target.
Temporarily invert Add and Subtract while painting or marking an AI Fix region.
Undo the latest paint stroke, AI Fix region update, or selected-region fix.
Redo the next available history step. Ctrl + Shift + Z also works.
Play or pause the active preview animation while you inspect the deformation.