upload_file

Drop your 3D model here

or click to browse · GLB, GLTF, FBX, DAE, ZIP

Try a sample model

Dashboard handoff

Loading your model into AnimateMesh

We are downloading your saved model from the dashboard and preparing it for the rigging workspace.

Loading your saved model from the dashboard...

Rotate
Pan
Zoom

Use Your Model

Rig, paint, preview, and export in one workspace.

Upload a mesh, walk through the skeleton steps, then test animations and download the finished result.

Create works best with one clear mesh at a time. Keep the upload clean, then refine the skeleton and paint passes in order for the fastest workflow.

Upload one clean mesh or open a sample model to start the workflow.

Use a sample asset when you want to test rigging, painting, or export without uploading a new mesh.

Step 2

Load Skeleton

Choose a rig template, face the mesh forward, and line the model up before you start placing joints.

Rotate Model to face front
(blue origin line)

Position model

Skeleton template
Hand Options help
Arm Options help

Step 3

Position Joints

Adjust, mirror, and clean up the bones until the skeleton fits the mesh, then bind the pose and continue.

Weighting Algorithm
Weighting Algorithm
help

This decides how the live preview reacts while you move joints and adjust bone strength. If the preview looks wrong, check this first.

Hardcoded uses weights that were set up manually for this template. This option usually will not be available for models you import yourself.

Display Settings

Control what you see in the viewport while you place and inspect joints.

Editing Settings

Choose how bone movement behaves while you adjust the skeleton.

Skeleton Actions

Use these actions when you want to reset or clean up the whole rig, not just the selected bone.

Step 6

Test Animations

Preview clips on the finished rig, add your own animations, then export the final GLB when the motion looks right.

0
help
%

Build a custom keyframe animation by posing bones directly in the 3D viewport.

Current animation No animation selected
0f / 0f
Frame / 0