Drop your 3D model here
or click to browse · GLB, GLTF, FBX, DAE, ZIP
Dashboard handoff
We are downloading your saved model from the dashboard and preparing it for the rigging workspace.
Loading your saved model from the dashboard...
Use Your Model
Upload a mesh, walk through the skeleton steps, then test animations and download the finished result.
Load Model
Upload one clean mesh or open a sample model to start the workflow.
Reference model
Use a sample asset when you want to test rigging, painting, or export without uploading a new mesh.
Step 2
Choose a rig template, face the mesh forward, and line the model up before you start placing joints.
Step 3
Adjust, mirror, and clean up the bones until the skeleton fits the mesh, then bind the pose and continue.
This decides how the live preview reacts while you move joints and adjust bone strength. If the preview looks wrong, check this first.
Hardcoded uses weights that were set up manually for this template. This option usually will not be available for models you import yourself.
Control what you see in the viewport while you place and inspect joints.
Choose how bone movement behaves while you adjust the skeleton.
Use these actions when you want to reset or clean up the whole rig, not just the selected bone.
Step 6
Preview clips on the finished rig, add your own animations, then export the final GLB when the motion looks right.
Create animation
Build a custom keyframe animation by posing bones directly in the 3D viewport.